Chronicles of Vaeltaja Update v.0.7.3


Welcome Traveler,
September's update has finally arrived and it brings more than was originally intended! Not just the fps limit to improve performance and some fixes and changes, but two optional small dungeons and a Lantern Maker!

Without further ado, let's get to the point...

PATCH NOTES

Added

  • Lantern Maker Teno has come to stay in the House of Adventurers. He sells lanterns that bring better and more atmospheric light into the darkness.
  • New lanterns: White Lantern, Moon Lantern and Royal Lantern.
  • New weapon: A Fine Soldier's Crossbow.
  • New item: Bandages to heal bleeding wounds.
  • Tree stumps to the Marsh of the Condemned.
  • Great Forest Catacomb, a small, but dangerous dungeon hidden somewhere in the Great Forest.
  • Lair of the Leecher Warrior, a small dungeon hidden somewhere in the Pramean Jungle.

Changes and Other Additions

  • Fps Limit lets frame rate to be capped to 60fps, which should help the performance with weaker CPUs and displays with high refresh rates. It may not be enough for weaker laptops, because the game engine is still heavily CPU bound, but it should make the game a little bit lighter on CPUs.
  • New details to Twin Falls, Great Forest and Pramea forest textures to add some depth.
  • New lantern sprites.
  • Improved outerior textures (and roof in some cases) to Hermit's Cabin, Darno's Cabin and the closed cabin in Twin Falls Forest North.
  • Battle animations to Leechers, Leecher Warriors, Skeleton Warriors and Wraiths.
  • New battle backgrounds to Twin Falls, Great Forest, The Old Tower, Pramea Shore and Jungle, Marsh of the Condemned and Lake Road.
  • Enhanced and resized lever and button sprites to give the game a slight optimization.
  • Battle UI frames and battle menu selection adjustment so that all available commands will be shown, though you still have to push 'Esc' or right mouse button to access the secondary battle menu.
  • New digging spot pit textures.
  • Small edits to Lake Road for the coming content update, doesn't change the level architecture, but adds a road that will eventually lead to the Islands of the Prophets.
  • Lantern light adjustment.
  • Option to choose whether the Quest Tracker will be displayed on the left or right side of the screen.
  • Option to turn Quest Tracker off in the options menu.
  • Bats will try to flee before the battle starts if the main character is on level four. Bats can be still attacked.
  • Redesigned Lazy Moon Tavern's Barkeeper to prevent 'Witch in Town' to be locked in certain conditions.
  • Redesigned Grand Wizard so a certain dialog won't happen in certain conditions.
  • Dungeon mapping reward has been disabled for now, so it can't be exploited to earn extra experience points.
  • Some small tweaks in the hope of optimization for weaker CPUs.
  • Some ground work for the next content update.

I really hope all these changes will bring some help for those who are struggling with the performance. Unfortunately I couldn't test the update with laptops, but performance improvement was noticeable with my own desktop. I don't know how much there is still room left for performance improvements, because it feels like I'm already pushing the limits of the game engine, but that doesn't stop me from trying in the future.

And finally thanks for all the old and new supporters, You all keep my motivation up and help me improve the game!

Thank You and have fun!

Jani/Witchgrove Games

Files

Chronicles_of_Vaeltaja_v_0_7_3.zip 621 MB
73 days ago

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