Enhancements and Map Icons Update v.0.7.6.1





Enhancements and Map Icons Update v.0.7.6.1
Good day, Traveler!
Before giving the details of this new update, I want to say a few words about the next two months. April and May are going to be a very busy time for me, so the development of Chronicles of Vaeltaja will be slower than usual. There are two main reasons for this: 1. I'm moving to a new area in the beginning of May, so it will probably take a couple of weeks to deal with the move and settle down before getting back to development. 2. I have to supervise a smaller project, starting next week.
I will keep working on Chronicles of Vaeltaja too, but not as much as I'd want to. The good news is that in the beginning of June, if not sooner, things should be back to normal. I'm currently working on Autumn Valley's textures and soon I will start to do some redesigning on it's map layout. After that there will still be a lot of work left to do, such as the enemies, npcs and other content. When working on this game, my main focus will be on this next major content update, but there might be some smaller updates before that, especially if bugs are reported.
I will give more details along the way on how things are progressing, but now let's get to the update!
Today's update finally enhances the textures and tree sprites of Lake Road and Islands of the Prophets overworld areas, but it also brings icons to the overworld maps. From now on shops, doors, npcs, enemies, road signs, area exits and many other things have their own icons to help with the navigation. But I don't want to spoil the fun of exploration, so some of the icons only appear on the map once the player has interacted with certain objects, such as treasure chests, tree stumps and digging spots.
There are no quest markers in the map, these icons are added only to help with the navigation and to prevent unnecessary visits in already found hidden areas, not to show where to go next.
I've also added more road signs to give directions. Because of this I had to make very small changes to the Great Forest South and Lake Road, but they don't affect the gameplay or dramatically change the map layout. I've also remade the overworld area maps and added a frame and a background to give them more clarity.
PATCH NOTES
- Enhanced textures and tree sprites for Lake Road and Islands of the Prophets
- Overworld map icon for shops, inns, taverns, temples, npcs, enemies, road signs, doors, treasure chests, digging spots, mining spots, travel crystals, dead bodies, area exits, dungeon and cave entrances
- Remade maps with frames and backgrounds
- Less Leechers appear in the Marsh of the Condemned after the Well of the Ancients is cleared
- Leecher warrior mob appears in the eastern part of the Marsh of the condemned after the Well of the Ancients is cleared.
So that's it for today, I hope you enjoy these changes.
Thank You for the support!
Jani/Witchgrove Games
Get Chronicles of Vaeltaja: In Search of the Great Wanderer (early access)
Chronicles of Vaeltaja: In Search of the Great Wanderer (early access)
A fantasy dungeon crawler RPG set in the beautiful and colourful kingdom of Twin Falls full of secrets!
Status | In development |
Author | Witchgrove Games |
Genre | Role Playing |
Tags | Atmospheric, Dungeon Crawler, First-Person, Pixel Art, Retro, Turn-Based Combat |
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