Wizard's Tower Revisited Update v.0.7.8


Good day, Traveler!

I'm happy to announce that the Wizard's Tower Re-Visited Update is here and even though it doesn't bring any new content, it contains much more than I originally planned. And there is more... I'm excited to reveal also a new feature trailer that showcases the gameplay and mechanics of Chronicles of Vaeltaja. The trailer can be watched below the patch notes. Unfortunately not all the colour related visual changes listed in the patch notes made it to the trailer.

Anyway, I think all this is worth a sale, so the game will have 30% discount until Sunday, starting in less than ten minutes from this announcement.

I would also like to thank everyone who has supported this project so far. I was glad to notice that March and April were the best months sales wise since the launch, so the game is starting to find it's audience. Thank you!

Now, let's get to the update! I've got some feedback about the Wizard's Tower's puzzles since it was added to the game and I completely understand it. I was never satisfied with some of the puzzles and I knew some of them had to be remade at some point of the development. I wanted it to happen sooner than later, but it took some time to come out with ideas that were good enough.

The biggest changes were made to the 5th floor. I completely remade the main puzzle of the floor and added a reward to another puzzle on the same floor that didn't have a outcome. This new puzzle will take a much better advantage of the Eye of an Oracle and has a logic that is much easier to understand. Same goes with the floorplate puzzle on the 3rd floor. I also added clues in form of riddles to help to understand and solve some of the puzzles, including the mirror puzzle on the 6th floor.

Personally I think these changes are a game changer and make the Wizard's Tower much more enjoyable experience.

But there's more! Just about every building and dungeon texture, npc, enemy and some other sprites have been improved by adjusting colours, contrast and brightness to bring out details and make the overall look more vibrant. This lead to some colour errors, but I managed to fix all that I could find. There's always a chance that I didn't notice all of them, but I'll fix them later if found.

I've also made a new sprite for dead bodies and now they are the same size as the npc sprites. Rest of the changes can be found from the patch notes below, though I have a feeling I might have forgotten to mention something.

Patch Notes

New Stuff:

  • Re-designed puzzles to Wizard's Tower's 3rd and 5th floor
  • Hints in form of riddles to some of the Wizard's Tower's puzzles
  • New sprites for dead bodies
  • Improved sprites for the Knight's of the Golden Scarab
  • New outer wall textures to Well of the Ancients
  • Improved bridge textures to Marsh of the Condemned
  • Side and back profiles for the Great Wanderer statue in the Southern Castle Town
  • Adjusted colours, contrast and brightness of building and dungeon textures
  • Adjusted colours, contrast and brightness of npc, enemy and most of the decoration sprites
  • Adjusted colours, contrast and brightness of dungeon battle backgrounds
  • More Spirit Potions to the Wizard's Tower
  • New secret somewhere in the Wizard's Tower

So there it was. I hope you like these changes as much as I do and enjoyed the new trailer.

Thank you and see you in Twin Falls!

Jani/Witchgrove Games

Files

Chronicles_of_Vaeltaja_v_0_7_8.zip 485 MB
8 days ago

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