Chronicles of Vaeltaja: Wizard's Tower Update v.0.6.8.0.1


New Dungeon The Wizard's Tower, Eye of an Oracle, New Items and Equipment, New Spells and Summons and More!

Here it finally is: The Wizard's Tower - a new dungeon with seven floors of new enemies to fight and puzzles to solve. This update also adds the Eye of an Oracle, which will introduce the new exploration mechanic, but there are some other new items and equipment too. There are also some changes, such as the new 'day/night cycle' system that should slightly improve performance, and some enhanced textures and animations. Mages, Conjurers and the Witch have new spells that can be bought from the Wizard's Tower once it is solved. And finally the Fast Travel system will be introduced properly in the Wizard's Tower.

I hope you enjoy!

Patch Notes:

Added:

  • Wizard's Tower - the new main dungeon.
  • Eye of an Oracle - reveals what is hidden with magic.
  • New shop in the Wizard's Tower (opens after the tower is solved).
  • New enemies: Etova, Dark Sentinel, Grinner
  • New equipment: Warlock Armor set, Amulet of Light (protects against darkness).
  • New items added to Pramean Magic Shop: Bard's Brew (cures silence), Potion of Clarity (cures confusion), Eye Drops (cures blindness), Leaves of Dulma (cures paralyze) and Nectar of Light (cures darkness), also Greater Healing and Spirit Potions.
  • New spells: Blizzard and Typhoon for Warlock, Group Focus and Meditation for Wizard, Poison Cloud and Thorn Punishment for Witch, Summon Rock Lizard and Summon Ghost for Conjurer.
  • Fast Travel system.

Changes:

  • New textures for buildings in the Lake Road and for the Pramean Lighthouse's ceiling.
  • New statues for Twin Falls, Castle Town, Cathedral and Pramean Temple.
  • Better regular zombie battle animations.
  • Halls of Onkalo roof is now fixed.
  • New day/night cycle system.
  • Pramean Magic Shop now sells Warlock's robes and other equipment instead of Archmage's gear, which can be bought in the Wizard's Tower now.

Fixes:

  • Torch timer is now fixed, so it won't reset each time the same torch is lit again.
  • Instant Movement activation doesn't require button confirmation any more, but it still has to be activated each time save is loaded.

Files

Chronicles_of_Vaeltaja_v_0_6_8_0_1.zip 596 MB
66 days ago

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