Conjurers and Catacombs Update v.0.6.4.1


Welcome traveler,

to enjoy Conjurers and Catacombs update which brings Chronicles of Vaeltaja to version 0.6.4.1
I've announced the update earlier this week, but I left out some important details: this update brings also a new dungeon Cemetery Catacombs. To enter those ancient and dark corridors, you have to talk to a couple of Conjurers found in the Lazy Moon Tavern. They will give you the details, if you're brave enough.

But that's not all. Because the Temple of Divine Architect has forbidden the ways of Conjurer in Castle Town, there's a new shop opened just outside the Castle Town: All Night Charms. And yes, it is open all the time! There you will find some summoning spells that will help you to strengthen your new companions. When it comes to Stats, 'charisma' is important to Conjurer, as it will affect how ferociously the summons will fight, but 'agility' and 'strength' help too, and of course 'intelligence' is needed to increase 'energy', so more powerful creatures can be summoned. And remember, Conjurer can become either a summoner or a necromancer!

There's also one new side-quest that can be found after exiting the catacombs and it will finally grant access to the small wooden house in the forest near the cemetery.

This update changes some mechanics by adding Combat Rows and Instant Movement, enhances visual side with icons and new torch animations. Brings couple of new enemies and fixes some bugs.

Even though this update doesn't break saves, I've noticed some strange behaviour when testing with old saves. I haven't encountered anything game breaking and I hope you won't either, but this is a good chance to start a new game as there won't be this big changes to the game mechanics in the future.

I hope you will enjoy the new update!

Thank You!

Jani/Witchgrove Games

PATCH NOTES

Added

  • New character class: Conjurer
  • New dungeon: Cemetery Catacombs
  • New shop: All Night Charms
  • New side-quest
  • New armor: Outlaw Armor and Fine Conjurer's Robes
  • New enemies: Bandit Archer and Outlaw Marksman
  • Visual inventory
  • Item & Status icons
  • Category for keys in the inventory
  • Quickbar for tools
  • Row system for the player's party
  • Instant movement (optional)

Tweaks/Changes

  • Separated melee and ranged damage and adjusted enemy skills to these damage types
  • Changed Whips to be effective from the back row also
  • New torch animations
  • Adjusted torch and lantern lighting
  • Changed new texture to Hearth of the Gods Inn's fireplace
  • Changed faster mouse plugin
  • Optimization

Fixes

  • No need to press 'forward' when trying to activate doors, npcs or levers after turning towards them
  • Possessed Tree's attacks and skills fixed
  • Hermit dialog fixed (Marsh of the Condemned)
  • Halls of Onkalo Floor 2 north-eastern door fixed
  • A bug that prevented Knight's class skill from appearing in the skill list

Known Issues

  • There are some strange behaviour in settings menu, for example new Instant Movement setting has to be activated with 'space' or controller button (same goes with deactivating)
  • Some settings resets each time game is launched and for example Instant Movement must be activated every time the game is launched
    (I've located the issue behind this behaviour, but haven't been able to fix them yet.)
  • Some strange behaviour with old saves may happen, for example hired party members may appear in the Castle Town, but they can't be hired twice (that will only lead to losing coins)
  • If you're already assigned tools for hotkeys, quickbar may show old icons before assigning those tools again

Files

Chronicles_of_Vaeltaja_v_0_6_4_1.zip 593 MB
84 days ago

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