Chronicles of Vaeltaja: In Search of the Great Wanderer is released in Early Access


Retro-inspired dungeon crawler RPG Chronicles of Vaeltaja: In Search of the Great Wanderer has been finally released at Itch.io with brand new v.0.6 update Halls of Onkalo!

Chronicles of Vaeltaja: In Search of the Great Wanderer takes you back to the golden era of pc gaming, when role-playing games like Dungeon Master, Might and Magic, Eye of the Beholder, Lands of Lore, Wizardry and Ultima ruled the world. Gather your party of six adventurers and embark on a journey through the colourful kingdom of Twin Falls where sunny fields, lush forests, misty swamps and dark dungeons await to be explored!

Welcome, traveller, to the kingdom of Twin Falls where strange menace is threatening the land that once lived in tranquil. You are hired by the King Menekses II to investigate strange occurrences in seaside town of Pramea where children have been disappearing and travellers are under constant attacks from bandits and beasts that shouldn't even roam there. Your job is to gather a party and find out who or what is behind this new threat and uncover the mystery of the Great Wanderer who once saved the humanity from a great peril.

So ready your weapons and wits to take on a memorable journey across vast forests, fields, swamps and dungeons to bring peace back to Twin Falls.

  • First-person exploration in beautiful and colourful world created with 2.5D pixel graphics combining pre-made and custom assets.
  • Main questline where some quests give you a possibility to choose from a couple of different solutions.
  • Mythology inspired by ancient Gnostic writings.
  • Six character party system with skills and stats that affect beyond battles and conversations.
  • Multiple character classes to hire: Warrior, Hunter, Mage, Shadow, Priest, Witch.
  • Grid-based movement that takes you back in the golden era of pc-gaming.
  • Turn-based battle system with animated enemies.
  • Overworld areas full of exploration.
  • Atmospheric and dangerous dungeons where different enemies delve and puzzles await.
  • Fight against bandits, bats, skeleton warriors, zombies, leechers, dark mages and other creatures of evil.
  • Boss battles that might have other solutions than violence.
  • Hand-crafted game world with no procedural generation.
  • Multiple side-quest that may even lead to optional dungeons or other hidden secrets.
  • Branching conversations where your 'charisma' and speech skills are put to test.
  • No tutorials, no hand-holding, no cinematic cutscenes - just pure joy of experiencing and discovering!
  • Lots of equipment and items to help you on your journey - don't forget to buy at least torches as the dungeons are dark places to wander around.
  • Use mouse and/or keyboard to interact with the game world.
  • Control battles with mouse and/or keyboard.
  • Interact with NPCs to access side-quests.
  • Meet quirky characters like The Order of the Knights Who Never Discuss About the Same Topic Twice.
  • Inspired by the classics like Dungeon Master, Eye of the Beholder, Ultima and The Legend of Zelda

    Graphics and mechanics may and will change for the final release.

HALLS OF ONKALO UPDATE:

It took a while, but I hope it was worth the wait, because this update brings more content than was originally planned. Halls of Onkalo is not the only new place you get to visit, as you will now have the chance to visit other new areas in the Great Forest and Pramea region. There's also some new side-quest content, shops and new items and equipment for you to try. Some items that you already might have found have now purpose. But that's not all! Twin Falls has gone through some changes as it is now shaped to match the original vision.

Even though this update brings lots of new stuff and changes, I wasn't able to include everything I wanted. I didn't want to delay the update any further. Therefore I might bring some of the stuff with smaller updates before the next major update. The next major update will focus on Wizard's Tower at Lake Road and some other things.

To access Halls of Onkalo dungeon, you must first solve the situation in Pramea. After that you should pay a visit to the old Hermit living in Marsh of Condemned, he just might have something to say about the evil forces nesting in Halls of Onkalo. But beware, this is the most challenging dungeon so far. Also if you haven't visited Witch Grove, which can be found at the Twin Falls Beach, now is a good time to see what's going on in there - 'Nature Speech' will come in handy.

You can read about all the changes in patch notes below, I just hope I haven't forgotten something.

Thank you for your patience, I hope you will enjoy your adventures in Twin Falls!

Patch notes:

CONTENT:

  • Halls of Onkalo, a brand new dungeon in the northern part of the Great Forest.
  • Forest labyrinth, which can be accessed from the southern part of the Great Forest.
  • Smuggler's Cave, which can be found in Pramea's Shore.
  • Smuggler's Cove, which can be reached through the Smuggler's Cave.
  • Nine Sisters' Shop in the northern part of the Castle Town.
  • Shop in the Hidden Village.
  • New weapons and armors.
  • New items, such as Hour Glass which tells the hour of the day (Item Shops).
  • New healing items to remove status ailments.
  • Tome of Growth, which grants one 'stat point' to user (Nine Sisters' Shop, Hidden Village Shop).
  • Tome of Learning, which grants one 'skill point' to user (Nine Sisters' Shop, Hidden Village Shop).
  • New quest items, also some old quest items now have a purpose.
  • Loot for all the secret areas in the Great Forest and Pramea Jungle.
  • New enemies: Zombie Warrior, Possessed Wraith.
  • New side-quests.
  • New ore deposits.
  • Ore can now be delivered to the blacksmith, once you reach the part of the main quest where he opens his shop again.
  • Paths to main points of interest, so that navigating would be easier.
  • Clouds.

CHANGES:

  • Some parts of Twin Falls are now slightly more open: Castle Area, Cemetery Area, Riverside North, Forest Area.
  • Reduced 'skill points' back to three when leveling up, as now there are Tomes.
  • Zanis (Warrior) has now proper portrait.
  • Changed some of the Pramea Jungle's enemy mobs (changes happen after dealing with the situation in Pramea)
  • Changed some item descriptions.

BUG FIXES:

  • Witch Grove's exit now leads back to the Twin Falls Beach, not out of boundaries.
  • Battle backgrounds should now be chosen by the time of day.

Files

chronicles_of_vaeltaja_v0_6.zip 569 MB
Nov 08, 2023

Get Chronicles of Vaeltaja: In Search of the Great Wanderer (early access)

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Comments

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(1 edit)

Bought the game, I know the Dev put a TON of work into it.
Will be giving feedback soon.